Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4528d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4557d 21h |
spiker |
/highres/ |
|
|
286 |
4563d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4589d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4645d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4646d 9h |
spiker |
/highres/ |
|
|
282 |
4646d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4649d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4656d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4704d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4712d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4713d 0h |
spiker |
/highres/ |
|
|
275 |
4720d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4721d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4721d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4722d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4722d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4722d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4725d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4725d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|