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Rev Age Author Path Log message Diff
289 4528d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4532d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4562d 9h spiker /highres/  
286 4567d 21h spiker /highres/ 4154  
285 4594d 8h nightfright / Reverted to previous versions: 341-343  
284 4650d 8h loomsday /highres/sprites/props/ doublesided now  
283 4650d 21h spiker /highres/  
282 4651d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4653d 21h nightfright / Modified: #341, 343  
280 4660d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4709d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4717d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4717d 12h spiker /highres/  
275 4725d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4726d 10h loomsday /highres/ polyTile #367  
273 4726d 11h spiker /highres/ 885 polymerized  
272 4726d 15h spiker /highres/textures/  
271 4726d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4727d 11h spiker /highres/ Content by Lightsource  
269 4729d 13h loomsday /highres/ polymerTile #318  

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