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Rev Age Author Path Log message Diff
289 4527d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4532d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 16h spiker /highres/  
286 4567d 3h spiker /highres/ 4154  
285 4593d 15h nightfright / Reverted to previous versions: 341-343  
284 4649d 14h loomsday /highres/sprites/props/ doublesided now  
283 4650d 3h spiker /highres/  
282 4650d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4653d 3h nightfright / Modified: #341, 343  
280 4660d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4708d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4716d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4716d 19h spiker /highres/  
275 4724d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4725d 16h loomsday /highres/ polyTile #367  
273 4725d 18h spiker /highres/ 885 polymerized  
272 4725d 22h spiker /highres/textures/  
271 4725d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4726d 18h spiker /highres/ Content by Lightsource  
269 4728d 19h loomsday /highres/ polymerTile #318  

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