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Rev Age Author Path Log message Diff
289 4498d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4503d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4532d 15h spiker /highres/  
286 4538d 3h spiker /highres/ 4154  
285 4564d 14h nightfright / Reverted to previous versions: 341-343  
284 4620d 14h loomsday /highres/sprites/props/ doublesided now  
283 4621d 3h spiker /highres/  
282 4621d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4624d 3h nightfright / Modified: #341, 343  
280 4631d 3h nightfright / Modified: #342, 343, 821, 916, 917  
278 4679d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4687d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4687d 18h spiker /highres/  
275 4695d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4696d 16h loomsday /highres/ polyTile #367  
273 4696d 17h spiker /highres/ 885 polymerized  
272 4696d 21h spiker /highres/textures/  
271 4696d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4697d 17h spiker /highres/ Content by Lightsource  
269 4699d 19h loomsday /highres/ polymerTile #318  

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