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Rev Age Author Path Log message Diff
293 4484d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4486d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4496d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4496d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4497d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4501d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4531d 1h spiker /highres/  
286 4536d 12h spiker /highres/ 4154  
285 4563d 0h nightfright / Reverted to previous versions: 341-343  
284 4618d 23h loomsday /highres/sprites/props/ doublesided now  
283 4619d 12h spiker /highres/  
282 4619d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4622d 12h nightfright / Modified: #341, 343  
280 4629d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4678d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4686d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4686d 4h spiker /highres/  
275 4694d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4695d 1h loomsday /highres/ polyTile #367  
273 4695d 3h spiker /highres/ 885 polymerized  

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