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Rev Age Author Path Log message Diff
293 4483d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4484d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4494d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4495d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4495d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4500d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4529d 13h spiker /highres/  
286 4535d 0h spiker /highres/ 4154  
285 4561d 12h nightfright / Reverted to previous versions: 341-343  
284 4617d 11h loomsday /highres/sprites/props/ doublesided now  
283 4618d 0h spiker /highres/  
282 4618d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4621d 0h nightfright / Modified: #341, 343  
280 4628d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4676d 12h loomsday /highres/ #369 polymerized + #797 recreated  
277 4684d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4684d 16h spiker /highres/  
275 4692d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4693d 13h loomsday /highres/ polyTile #367  
273 4693d 15h spiker /highres/ 885 polymerized  

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