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Rev Age Author Path Log message Diff
295 4516d 9h spiker /highres/ 281  
294 4517d 1h spiker /highres/ Added 4266  
293 4517d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4519d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4529d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4529d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4530d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4534d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 1h spiker /highres/  
286 4569d 12h spiker /highres/ 4154  
285 4596d 0h nightfright / Reverted to previous versions: 341-343  
284 4651d 23h loomsday /highres/sprites/props/ doublesided now  
283 4652d 12h spiker /highres/  
282 4652d 18h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4655d 12h nightfright / Modified: #341, 343  
280 4662d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4711d 0h loomsday /highres/ #369 polymerized + #797 recreated  
277 4719d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4719d 4h spiker /highres/  
275 4727d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  

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