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Rev Age Author Path Log message Diff
295 4511d 14h spiker /highres/ 281  
294 4512d 6h spiker /highres/ Added 4266  
293 4512d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4514d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4524d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4525d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4525d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 6h spiker /highres/  
286 4564d 17h spiker /highres/ 4154  
285 4591d 5h nightfright / Reverted to previous versions: 341-343  
284 4647d 4h loomsday /highres/sprites/props/ doublesided now  
283 4647d 17h spiker /highres/  
282 4647d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4650d 17h nightfright / Modified: #341, 343  
280 4657d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4706d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4714d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4714d 9h spiker /highres/  
275 4722d 7h nightfright / Modified: #3281 (new loading screen by Lightsource)  

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