Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4511d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4517d 17h |
spiker |
/highres/ |
281 |
|
294 |
4518d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4518d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4520d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4530d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4531d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4531d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4535d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4565d 9h |
spiker |
/highres/ |
|
|
286 |
4570d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4597d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4653d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4653d 20h |
spiker |
/highres/ |
|
|
282 |
4654d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4656d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4663d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4712d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4720d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4720d 12h |
spiker |
/highres/ |
|
|