Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4508d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4514d 23h |
spiker |
/highres/ |
281 |
|
294 |
4515d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4516d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4517d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4527d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4528d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4528d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4533d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4562d 16h |
spiker |
/highres/ |
|
|
286 |
4568d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4594d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4650d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4651d 3h |
spiker |
/highres/ |
|
|
282 |
4651d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4654d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4661d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4709d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4717d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4717d 18h |
spiker |
/highres/ |
|
|