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Subversion Repositories
duke3d_hrp
(root)
/
highres/
@ 303
– Rev 0
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303
4494d 7h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4494d 16h
leod
/highres/textures/
fix case of 1151 #2
301
4494d 16h
leod
/highres/textures/
fix case of 1151 #1
300
4494d 16h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
299
4495d 2h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
298
4495d 19h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
297
4506d 15h
spiker
/highres/sprites/
296
4507d 11h
spiker
/highres/sprites/
295
4513d 17h
spiker
/highres/
281
294
4514d 10h
spiker
/highres/
Added 4266
293
4514d 21h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
292
4516d 16h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
291
4526d 10h
nightfright
/
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)
290
4527d 8h
nightfright
/
Modified: frozen textures for #603 (Supertanker model)
289
4527d 9h
nightfright
/
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)
288
4531d 21h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4561d 10h
spiker
/highres/
286
4566d 21h
spiker
/highres/
4154
285
4593d 9h
nightfright
/
Reverted to previous versions: 341-343
284
4649d 8h
loomsday
/highres/sprites/props/
doublesided now
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