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Subversion Repositories
duke3d_hrp
(root)
/
highres/
@ 305
– Rev 0
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305
4491d 16h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4491d 17h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4491d 18h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4492d 3h
leod
/highres/textures/
fix case of 1151 #2
301
4492d 3h
leod
/highres/textures/
fix case of 1151 #1
300
4492d 3h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
299
4492d 13h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
298
4493d 6h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
297
4504d 2h
spiker
/highres/sprites/
296
4504d 22h
spiker
/highres/sprites/
295
4511d 4h
spiker
/highres/
281
294
4511d 21h
spiker
/highres/
Added 4266
293
4512d 8h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
292
4514d 3h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
291
4523d 21h
nightfright
/
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)
290
4524d 19h
nightfright
/
Modified: frozen textures for #603 (Supertanker model)
289
4524d 20h
nightfright
/
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)
288
4529d 8h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4558d 21h
spiker
/highres/
286
4564d 8h
spiker
/highres/
4154
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