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Rev Age Author Path Log message Diff
305 4491d 16h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4491d 17h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4491d 18h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4492d 3h leod /highres/textures/ fix case of 1151 #2  
301 4492d 3h leod /highres/textures/ fix case of 1151 #1  
300 4492d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4492d 13h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4493d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4504d 2h spiker /highres/sprites/  
296 4504d 22h spiker /highres/sprites/  
295 4511d 4h spiker /highres/ 281  
294 4511d 21h spiker /highres/ Added 4266  
293 4512d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4514d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4523d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4524d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4524d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4558d 21h spiker /highres/  
286 4564d 8h spiker /highres/ 4154  

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