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Rev Age Author Path Log message Diff
543 3937d 3h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3938d 0h loomsday /highres/ #0259 polymerized  
541 3938d 1h loomsday /highres/ not sure if metal or concrete but meh...  
540 3938d 4h loomsday /highres/ #1179 polymerized  
539 3939d 1h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3939d 4h loomsday /highres/ tile #243 polymerized  
537 3943d 9h spiker /highres/textures/ 5099-5104 update  
535 3972d 5h leod / Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews  
534 3972d 13h nightfright /highres/sprites/characters/ Updated Duke model skins (#1405) by Tea Monster  
533 3972d 14h nightfright /highres/sprites/ Updated hand dryer model (#1051) by Tea Monster  
532 3976d 4h leod /highres/sprites/ 1051_handdryer by Tea Monster  
531 3976d 4h leod /highres/ 0053_firstaid, 2460_firstaidkit (hud) by Steveeeie  
530 3976d 5h leod /highres/sprites/ 0051_healthbox (cola) by Steveeeie; 1051_handdryer moved to props_polymost  
529 3976d 5h leod /highres/ 0762_mike (microphone) by Mark.;
0051_healthbox moved to pickups_polymost;
2460_firstaidkit.png (hud) renamed to 2640_firstaidkit_polymost.png
 
528 3976d 11h leod /highres/sprites/ice/ PNGOUT optimizations part 17 (final): sprites #8: ice

Both new and old PNGs convert to binary identical TGAs
 
527 3976d 11h leod /highres/sprites/ PNGOUT optimizations part 16: sprites #7: monsters

Both new and old PNGs convert to binary identical TGAs
 
526 3976d 11h leod /highres/sprites/ PNGOUT optimizations part 15: sprites #6: characters

Both new and old PNGs convert to binary identical TGAs
 
525 3976d 11h leod /highres/sprites/ PNGOUT optimizations part 14: sprites #5: firstperson

Both new and old PNGs convert to binary identical TGAs
 
524 3976d 11h leod /highres/sprites/ PNGOUT optimizations part 13: sprites #4: pickups

Both new and old PNGs convert to binary identical TGAs
 
523 3976d 11h leod /highres/sprites/ PNGOUT optimizations part 12: sprites #3: props

Both new and old PNGs convert to binary identical TGAs
 

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