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Rev Age Author Path Log message Diff
94 5146d 13h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5148d 12h piterplus /highres/ Normal map for 0893-0895.  
88 5156d 11h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5156d 19h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5157d 9h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
84 5157d 17h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5157d 21h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5158d 10h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5158d 10h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
79 5162d 12h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
78 5165d 11h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
74 5166d 19h loomsday /highres/ oopsie, some typoes in the defs  
73 5168d 9h loomsday /highres/ Tile #450 is now polymer-ready  
72 5170d 10h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5172d 12h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
70 5175d 5h h266 /highres/sprites/props/ new #920 render  
69 5176d 12h loomsday /highres/textures/ #796, 819, 857, 858 draftly polymerized
#545 parallax params added to definition
 
68 5177d 8h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
67 5184d 5h h266 /highres/textures/ #251-252 alt-pals now Polymer-ready  
66 5194d 2h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 

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