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97 5178d 18h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
/highres/sprites/monsters/4610_newbeast_n.png
/highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
94 5180d 13h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
/E2L9.mhk
/highres/textures.def
93 5182d 12h piterplus /highres/ Normal map for 0893-0895.  
/highres/textures/0893_n.png
/highres/textures.def
88 5190d 11h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
/highres/screen/menu/2492_version.png
/highres/sprites/ice.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/hrp_readme.txt
87 5190d 19h loomsday /highres/sprites/ glossy slimy slimers FTW  
/highres/sprites/monsters/2370_slimer.md3
/highres/sprites/monsters/2370_slimer_n.png
/highres/sprites/monsters/2370_slimer_s.png
/highres/sprites/monsters/0675_egg.md2
/highres/sprites/monsters/2370_slimer.md2
/highres/sprites/monsters.def
86 5191d 9h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
/highres/sprites/monsters/0675_egg.md3
/highres/sprites/monsters/0675_egg_n.png
/highres/sprites/monsters/0675_egg_s.png
/highres/sprites/monsters.def
84 5191d 17h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
/highres/textures.def
/highres/textures/0346.png
/highres/textures/0346_n.png
/highres/textures/0346_s.png
/highres/textures/0743.png
/highres/textures/0743_n.png
/highres/textures/0743_s.png
83 5191d 21h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
/highres/textures/0450_g.png
/highres/textures/0455_n.png
/highres/textures/0455_s.png
/highres/textures.def
82 5192d 9h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
/highres/textures/1109_n.png
/highres/textures/1109_s.png
/highres/textures/1124_n.png
/highres/textures/1124_s.png
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/1109.png
/highres/textures/1124.png
/hrp_readme.txt
81 5192d 10h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
/E3L9.mhk
/highres/screen/menu/2492_version.png
/highres/textures.def
/hrp_readme.txt
79 5196d 11h loomsday /highres/textures/ update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823
 
/highres/textures/0764.png
/highres/textures/0823.png
/highres/textures/0823_n.png
/highres/textures/0823_s.png
78 5199d 10h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
/highres/textures.def
/highres/textures/0455.png
74 5200d 19h loomsday /highres/ oopsie, some typoes in the defs  
/highres/textures.def
73 5202d 9h loomsday /highres/ Tile #450 is now polymer-ready  
/highres/textures/0450_n.png
/highres/textures/0450_s.png
/highres/textures.def
/highres/textures/0450.png
72 5204d 10h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
/highres/textures/0447_g.png
/highres/textures/0447_n.png
/highres/textures/0447_s.png
/highres/textures.def
/highres/textures/0447.png
71 5206d 12h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
/highres/textures/0750_n.png
/highres/textures/0750_s.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
/highres/textures/1170_n.png
/highres/textures/1170_s.png
/highres/textures/1185_n.png
/highres/textures/1185_s.png
/highres/textures/1205_n.png
/highres/textures/1205_s.png
/highres/textures/3407_n.png
/highres/textures/3407_s.png
/highres/textures/4275_n.png
/highres/textures/4275_s.png
/highres/textures/5116_n.png
/highres/textures/5116_s.png
/highres/textures/5117_n.png
/highres/textures/5117_s.png
/highres/textures.def
70 5209d 4h h266 /highres/sprites/props/ new #920 render  
/highres/sprites/props/0920.png
69 5210d 11h loomsday /highres/textures/ #796, 819, 857, 858 draftly polymerized
#545 parallax params added to definition
 
/highres/textures/0796_n.png
/highres/textures/0796_s.png
/highres/textures/0819_n.png
/highres/textures/0819_s.png
/highres/textures/0857_n.png
/highres/textures/0857_s.png
/highres/textures/0858_n.png
/highres/textures/0858_s.png
68 5211d 8h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
/highres/textures/1103.png
/highres/textures/1103_n.png
/highres/textures/1103_s.png
/highres/textures/4301.png
/highres/textures/4301_n.png
/highres/textures/4301_s.png
/highres/textures.def
67 5218d 5h h266 /highres/textures/ #251-252 alt-pals now Polymer-ready  
/highres/textures/0251_10.png
/highres/textures/0251_11_22.png
/highres/textures/0251_12_18.png
/highres/textures/0251_13.png
/highres/textures/0251_14.png
/highres/textures/0251_15.png
/highres/textures/0251_16.png
/highres/textures/0251_21.png
/highres/textures/0251_23.png
/highres/textures/0251_24.png
/highres/textures/0252_10.png
/highres/textures/0252_11_22.png
/highres/textures/0252_12_18.png
/highres/textures/0252_13.png
/highres/textures/0252_14.png
/highres/textures/0252_15.png
/highres/textures/0252_16.png
/highres/textures/0252_21.png
/highres/textures/0252_23.png
/highres/textures/0252_24.png

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