Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4529d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 6h |
spiker |
/highres/ |
|
|
286 |
4564d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 18h |
spiker |
/highres/ |
|
|
282 |
4647d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4706d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4714d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4714d 9h |
spiker |
/highres/ |
|
|
275 |
4722d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4723d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4723d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4724d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4726d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4727d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|