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Rev Age Author Path Log message Diff
296 4510d 14h spiker /highres/sprites/  
295 4516d 21h spiker /highres/ 281  
294 4517d 13h spiker /highres/ Added 4266  
293 4518d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4519d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4529d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4530d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4530d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4535d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 13h spiker /highres/  
286 4570d 1h spiker /highres/ 4154  
285 4596d 12h nightfright / Reverted to previous versions: 341-343  
284 4652d 12h loomsday /highres/sprites/props/ doublesided now  
283 4653d 1h spiker /highres/  
282 4653d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4656d 1h nightfright / Modified: #341, 343  
280 4663d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4711d 12h loomsday /highres/ #369 polymerized + #797 recreated  
277 4719d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4719d 16h spiker /highres/  

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