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162 5146d 14h nightfright / Added: #699 (d/n/s)  
/highres/sprites/signs/0699_d.png
/highres/sprites/signs/0699_n.png
/highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/0449_n.png
/hrp_readme.txt
159 5171d 9h loomsday /highres/ 0913 Fence update (improved wire net)  
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0913.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png
158 5174d 16h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
/highres/sprites/firstperson.def
157 5175d 4h nightfright / Added: #227_d/n/s, 502_d/n/s  
/highres/textures/0227_d.png
/highres/textures/0227_n.png
/highres/textures/0227_s.png
/highres/textures/0502_d.png
/highres/textures/0502_n.png
/highres/textures/0502_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_g.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/textures.def
/hrp_readme.txt
155 5189d 6h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
/highres/sprites/firstperson/2510_devastator.md3
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg
/highres/sprites/firstperson/2510_devastator.md2
/highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_g.png
151 5195d 17h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/textures/0352_n.png
/highres/textures/0352_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/effects.def
/highres/textures.def
/hrp_readme.txt
143 5200d 4h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/pickups/0028_shotgun.jpg
/duke3d_hrp.def
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/highres/textures/0764.png
/hrp_readme.txt
139 5212d 6h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
/highres/sprites/monsters/1680_trooper_gear_s.png
/highres/sprites/monsters/1680_trooper_skin_s.png
/highres/textures/0457_d.png
/highres/textures/0457_n.png
/highres/textures/0457_s.png
/highres/sprites/monsters.def
/highres/textures.def
138 5219d 7h nightfright / Modified: #1046, 1204 (d/n/s)  
/highres/sprites/signs/1046.png
/highres/sprites/signs/1046.jpg
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/1204.png
/highres/textures/1204_n.png
/highres/textures/1204_s.png
/hrp_readme.txt
135 5231d 6h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
/highres/sprites/monsters/1680_trooper.md3
133 5232d 5h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
/highres/sprites/monsters/1820_octabrain_17.jpg
/highres/sprites/monsters/1820_octabrain_attack_17.jpg
/highres/sprites/monsters/1820_octabrain_dead_17.png
/highres/screen/menu/2492_version.png
/highres/sprites/monsters.def
/highres/textures/0783_s.png
/hrp_readme.txt
126 5245d 14h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
/highres/textures/0387_g.png
/highres/textures/0388_g.png
/highres/textures/0389_g.png
/highres/sprites/props/0551_domelight_1.png
/highres/screen/menu/2492_version.png
/highres/sprites/props.def
/highres/textures.def
/hrp_readme.txt
125 5246d 5h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
/highres/sprites/props/0551_domelight_1.png
/highres/sprites/props/4419_openpbomb.md3
/highres/sprites/props/4419_openpbomb.png
/highres/textures/0276_23.png
/highres/textures/0401_1.png
/highres/textures/0401_2.png
/highres/textures/0707_1.png
/highres/textures/0708_1.png
/E4L7.mhk
/highres/screen/menu/2492_version.png
/highres/sprites/props.def
/highres/textures.def
/highres/textures/0297_21_d.png
/hrp_readme.txt
123 5247d 9h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
/highres/sprites/signs/0937_s.png
/highres/sprites/signs.def
/highres/sprites/signs/0937_n.png
121 5248d 3h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
/highres/sprites/monsters/1680_trooper_dead.png
/highres/sprites/monsters/1680_trooper_gear_0.png
/highres/sprites/monsters/1680_trooper_gear_10.png
/highres/sprites/monsters/1680_trooper_gear_11_22.png
/highres/sprites/monsters/1680_trooper_gear_12_18.png
/highres/sprites/monsters/1680_trooper_gear_13.png
/highres/sprites/monsters/1680_trooper_gear_14.png
/highres/sprites/monsters/1680_trooper_gear_15.png
/highres/sprites/monsters/1680_trooper_gear_16.png
/highres/sprites/monsters/1680_trooper_gear_21.png
/highres/sprites/monsters/1680_trooper_gear_23.png
/highres/sprites/monsters/1680_trooper_gear_24.png
/highres/sprites/monsters/1680_trooper_gear_n.png
/highres/sprites/monsters/1680_trooper_skin_color.png
/highres/sprites/monsters/1680_trooper_skin_color19.png
/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
/highres/sprites/monsters/1680_trooper_skin_color20.png
/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters/1680_trooper_skin_n.png
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0021_pistol_d.png
/highres/sprites/pickups/0021_pistol_n.png
/highres/sprites/pickups/0021_pistol_s.png
/highres/sprites/projectiles/1636.png
/highres/sprites/projectiles/1637.png
/highres/sprites/projectiles/1638.png
/highres/sprites/props/4369_light.md3
/highres/sprites/props/4369_light.png
/highres/sprites/signs/0937_n.png
/highres/sprites/monsters/1680_trooper_0.png
/highres/sprites/monsters/1680_trooper_0_dead.png
/highres/sprites/monsters/1680_trooper_10.png
/highres/sprites/monsters/1680_trooper_10_dead.png
/highres/sprites/monsters/1680_trooper_11_22.png
/highres/sprites/monsters/1680_trooper_11_22_dead.png
/highres/sprites/monsters/1680_trooper_12_18.png
/highres/sprites/monsters/1680_trooper_12_18_dead.png
/highres/sprites/monsters/1680_trooper_13.png
/highres/sprites/monsters/1680_trooper_13_dead.png
/highres/sprites/monsters/1680_trooper_14.png
/highres/sprites/monsters/1680_trooper_14_dead.png
/highres/sprites/monsters/1680_trooper_15.png
/highres/sprites/monsters/1680_trooper_15_dead.png
/highres/sprites/monsters/1680_trooper_16.png
/highres/sprites/monsters/1680_trooper_16_dead.png
/highres/sprites/monsters/1680_trooper_17.png
/highres/sprites/monsters/1680_trooper_17_dead.png
/highres/sprites/monsters/1680_trooper_19.png
/highres/sprites/monsters/1680_trooper_19_dead.png
/highres/sprites/monsters/1680_trooper_20.png
/highres/sprites/monsters/1680_trooper_20_dead.png
/highres/sprites/monsters/1680_trooper_21.png
/highres/sprites/monsters/1680_trooper_21_dead.png
/highres/sprites/monsters/1680_trooper_23.png
/highres/sprites/monsters/1680_trooper_23_dead.png
/highres/sprites/monsters/1680_trooper_24.png
/highres/sprites/monsters/1680_trooper_24_dead.png
/highres/sprites/pickups/0021_pistol.jpg
/highres/sprites/pickups/0021_pistol.md2
/highres/screen/menu/2492_version.png
/highres/sprites/characters.def
/highres/sprites/effects/0663.png
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/sprites/effects/2329.png
/highres/sprites/effects/2330.png
/highres/sprites/effects/2331.png
/highres/sprites/effects/2332.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1680_trooper.md3
/highres/sprites/monsters/1680_trooper_g.png
/highres/sprites/pickups.def
/highres/sprites/projectiles.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/highres/sprites/props.def
/highres/sprites/signs.def
/highres/sprites/signs/0937.png
/highres/sprites/signs/0961.png
/highres/sprites/signs/0961_exit.png
/highres/sprites/signs/0961_exit_14.png
/highres/sprites/signs/1042.png
112 5284d 7h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
/highres/sprites/switches/0136_sdoorswitch_red_s.png
/highres/sprites/switches.def
/highres/sprites/switches/0136_sdoorswitch_green.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
97 5307d 14h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
/highres/sprites/monsters/4610_newbeast_n.png
/highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
88 5319d 7h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
/highres/screen/menu/2492_version.png
/highres/sprites/ice.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/hrp_readme.txt
87 5319d 14h loomsday /highres/sprites/ glossy slimy slimers FTW  
/highres/sprites/monsters/2370_slimer.md3
/highres/sprites/monsters/2370_slimer_n.png
/highres/sprites/monsters/2370_slimer_s.png
/highres/sprites/monsters/0675_egg.md2
/highres/sprites/monsters/2370_slimer.md2
/highres/sprites/monsters.def
86 5320d 5h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
/highres/sprites/monsters/0675_egg.md3
/highres/sprites/monsters/0675_egg_n.png
/highres/sprites/monsters/0675_egg_s.png
/highres/sprites/monsters.def

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