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Rev Age Author Path Log message Diff
189 4892d 3h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4913d 19h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4962d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5014d 13h nightfright / Added: #699 (d/n/s)  
159 5039d 8h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5042d 15h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5043d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5057d 5h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5063d 16h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5068d 3h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5080d 5h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5087d 6h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5099d 5h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5100d 4h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5113d 12h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5114d 4h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
123 5115d 8h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
121 5116d 2h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
112 5152d 6h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
97 5175d 13h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  

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