Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
189 |
5024d 5h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
/highres/sprites/signs/1210p_guilty.md2
/E2L2.mhk /highres/screen/menu/2492_version.png /highres/sprites/signs.def /hrp_readme.txt
|
177 |
5045d 21h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
/highres/sprites/monsters.def
|
168 |
5094d 4h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def /highres/sprites/monsters/1960_reconcar.md3 /highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/4332.png /highres/textures/4333.png
|
162 |
5146d 14h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
/highres/sprites/signs/0699_d.png /highres/sprites/signs/0699_n.png /highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png /highres/sprites/signs.def /highres/textures/0449_n.png /hrp_readme.txt
|
159 |
5171d 9h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
/highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/0913.png /highres/textures/0913_n.png /highres/textures/0913_s.png
|
158 |
5174d 16h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
/highres/sprites/firstperson.def
|
157 |
5175d 4h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
/highres/textures/0227_d.png /highres/textures/0227_n.png /highres/textures/0227_s.png /highres/textures/0502_d.png /highres/textures/0502_n.png /highres/textures/0502_s.png
/highres/screen/menu/2492_version.png /highres/sprites/firstperson/2510_devastator.png /highres/sprites/firstperson/2510_devastator_g.png /highres/sprites/firstperson/2510_devastator_n.png /highres/sprites/firstperson/2510_devastator_s.png /highres/textures.def /hrp_readme.txt
|
155 |
5189d 7h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
/highres/sprites/firstperson/2510_devastator.md3 /highres/sprites/firstperson/2510_devastator.png /highres/sprites/firstperson/2510_devastator_n.png /highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg /highres/sprites/firstperson/2510_devastator.md2 /highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def /highres/sprites/firstperson/2510_devastator_g.png
|
151 |
5195d 17h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
/highres/sprites/effects/0663_2.png /highres/sprites/effects/0663_7.png /highres/textures/0352_n.png /highres/textures/0352_s.png
/highres/screen/menu/2492_version.png /highres/sprites/effects.def /highres/textures.def /hrp_readme.txt
|
143 |
5200d 5h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
/highres/sprites/firstperson/2613_shotgun_d.png /highres/sprites/firstperson/2613_shotgun_n.png /highres/sprites/firstperson/2613_shotgun_s.png /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png /highres/sprites/pickups/0028_shotgun_d.png /highres/sprites/pickups/0028_shotgun_n.png /highres/sprites/pickups/0028_shotgun_s.png
/highres/sprites/firstperson/2613_shotgun.png /highres/sprites/firstperson/duke_hand.png /highres/sprites/pickups/0028_shotgun.jpg
/duke3d_hrp.def /highres/screen/menu/2492_version.png /highres/sprites/firstperson.def /highres/sprites/firstperson/2613_shotgun.md3 /highres/sprites/pickups.def /highres/sprites/pickups/0028_shotgun.md3 /highres/textures/0742.png /highres/textures/0742_n.png /highres/textures/0742_s.png /highres/textures/0764.png /hrp_readme.txt
|
139 |
5212d 6h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
/highres/sprites/monsters/1680_trooper_gear_s.png /highres/sprites/monsters/1680_trooper_skin_s.png /highres/textures/0457_d.png /highres/textures/0457_n.png /highres/textures/0457_s.png
/highres/sprites/monsters.def /highres/textures.def
|
138 |
5219d 7h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
/highres/sprites/signs/1046.png
/highres/sprites/signs/1046.jpg
/highres/screen/menu/2492_version.png /highres/sprites/signs.def /highres/textures/1204.png /highres/textures/1204_n.png /highres/textures/1204_s.png /hrp_readme.txt
|
135 |
5231d 7h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|
/highres/sprites/monsters/1680_trooper.md3
|
133 |
5232d 5h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|
/highres/sprites/monsters/1820_octabrain_17.jpg /highres/sprites/monsters/1820_octabrain_attack_17.jpg /highres/sprites/monsters/1820_octabrain_dead_17.png
/highres/screen/menu/2492_version.png /highres/sprites/monsters.def /highres/textures/0783_s.png /hrp_readme.txt
|
126 |
5245d 14h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
/highres/textures/0387_g.png /highres/textures/0388_g.png /highres/textures/0389_g.png
/highres/sprites/props/0551_domelight_1.png
/highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/textures.def /hrp_readme.txt
|
125 |
5246d 6h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
/highres/sprites/props/0551_domelight_1.png /highres/sprites/props/4419_openpbomb.md3 /highres/sprites/props/4419_openpbomb.png /highres/textures/0276_23.png /highres/textures/0401_1.png /highres/textures/0401_2.png /highres/textures/0707_1.png /highres/textures/0708_1.png
/E4L7.mhk /highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/textures.def /highres/textures/0297_21_d.png /hrp_readme.txt
|
123 |
5247d 10h |
loomsday |
/highres/sprites/ |
normal + spec for #937 (Book Store Sign) |
|
/highres/sprites/signs/0937_s.png
/highres/sprites/signs.def /highres/sprites/signs/0937_n.png
|
121 |
5248d 4h |
nightfright |
/highres/ |
Missing contents since 04-2010 (Part 1) |
|
/highres/sprites/monsters/1680_trooper_dead.png /highres/sprites/monsters/1680_trooper_gear_0.png /highres/sprites/monsters/1680_trooper_gear_10.png /highres/sprites/monsters/1680_trooper_gear_11_22.png /highres/sprites/monsters/1680_trooper_gear_12_18.png /highres/sprites/monsters/1680_trooper_gear_13.png /highres/sprites/monsters/1680_trooper_gear_14.png /highres/sprites/monsters/1680_trooper_gear_15.png /highres/sprites/monsters/1680_trooper_gear_16.png /highres/sprites/monsters/1680_trooper_gear_21.png /highres/sprites/monsters/1680_trooper_gear_23.png /highres/sprites/monsters/1680_trooper_gear_24.png /highres/sprites/monsters/1680_trooper_gear_n.png /highres/sprites/monsters/1680_trooper_skin_color.png /highres/sprites/monsters/1680_trooper_skin_color19.png /highres/sprites/monsters/1680_trooper_skin_color19_dead.png /highres/sprites/monsters/1680_trooper_skin_color20.png /highres/sprites/monsters/1680_trooper_skin_color20_dead.png /highres/sprites/monsters/1680_trooper_skin_n.png /highres/sprites/pickups/0021_pistol.md3 /highres/sprites/pickups/0021_pistol_d.png /highres/sprites/pickups/0021_pistol_n.png /highres/sprites/pickups/0021_pistol_s.png /highres/sprites/projectiles/1636.png /highres/sprites/projectiles/1637.png /highres/sprites/projectiles/1638.png /highres/sprites/props/4369_light.md3 /highres/sprites/props/4369_light.png /highres/sprites/signs/0937_n.png
/highres/sprites/monsters/1680_trooper_0.png /highres/sprites/monsters/1680_trooper_0_dead.png /highres/sprites/monsters/1680_trooper_10.png /highres/sprites/monsters/1680_trooper_10_dead.png /highres/sprites/monsters/1680_trooper_11_22.png /highres/sprites/monsters/1680_trooper_11_22_dead.png /highres/sprites/monsters/1680_trooper_12_18.png /highres/sprites/monsters/1680_trooper_12_18_dead.png /highres/sprites/monsters/1680_trooper_13.png /highres/sprites/monsters/1680_trooper_13_dead.png /highres/sprites/monsters/1680_trooper_14.png /highres/sprites/monsters/1680_trooper_14_dead.png /highres/sprites/monsters/1680_trooper_15.png /highres/sprites/monsters/1680_trooper_15_dead.png /highres/sprites/monsters/1680_trooper_16.png /highres/sprites/monsters/1680_trooper_16_dead.png /highres/sprites/monsters/1680_trooper_17.png /highres/sprites/monsters/1680_trooper_17_dead.png /highres/sprites/monsters/1680_trooper_19.png /highres/sprites/monsters/1680_trooper_19_dead.png /highres/sprites/monsters/1680_trooper_20.png /highres/sprites/monsters/1680_trooper_20_dead.png /highres/sprites/monsters/1680_trooper_21.png /highres/sprites/monsters/1680_trooper_21_dead.png /highres/sprites/monsters/1680_trooper_23.png /highres/sprites/monsters/1680_trooper_23_dead.png /highres/sprites/monsters/1680_trooper_24.png /highres/sprites/monsters/1680_trooper_24_dead.png /highres/sprites/pickups/0021_pistol.jpg /highres/sprites/pickups/0021_pistol.md2
/highres/screen/menu/2492_version.png /highres/sprites/characters.def /highres/sprites/effects/0663.png /highres/sprites/effects/0663_2.png /highres/sprites/effects/0663_7.png /highres/sprites/effects/2329.png /highres/sprites/effects/2330.png /highres/sprites/effects/2331.png /highres/sprites/effects/2332.png /highres/sprites/monsters.def /highres/sprites/monsters/1680_trooper.md3 /highres/sprites/monsters/1680_trooper_g.png /highres/sprites/pickups.def /highres/sprites/projectiles.def /highres/sprites/projectiles/1646.png /highres/sprites/projectiles/1647.png /highres/sprites/projectiles/1648.png /highres/sprites/projectiles/1649.png /highres/sprites/projectiles/2448.png /highres/sprites/projectiles/2449.png /highres/sprites/projectiles/2450.png /highres/sprites/projectiles/2451.png /highres/sprites/props.def /highres/sprites/signs.def /highres/sprites/signs/0937.png /highres/sprites/signs/0961.png /highres/sprites/signs/0961_exit.png /highres/sprites/signs/0961_exit_14.png /highres/sprites/signs/1042.png
|
112 |
5284d 7h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
/highres/sprites/switches/0136_sdoorswitch_red_s.png
/highres/sprites/switches.def /highres/sprites/switches/0136_sdoorswitch_green.png /highres/sprites/switches/0136_sdoorswitch_green_glow.png /highres/sprites/switches/0136_sdoorswitch_red.png /highres/sprites/switches/0136_sdoorswitch_red_glow.png
|
97 |
5307d 14h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
|
/highres/sprites/monsters/4610_newbeast_n.png /highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
|