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Rev Age Author Path Log message Diff
215 4847d 10h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4847d 14h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4852d 7h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4853d 16h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4855d 9h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4869d 8h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4888d 12h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4910d 4h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4958d 12h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5010d 22h nightfright / Added: #699 (d/n/s)  
159 5035d 17h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5039d 0h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5039d 12h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5053d 14h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5060d 1h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5064d 12h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5076d 14h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5083d 15h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5095d 14h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5096d 13h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  

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