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Rev Age Author Path Log message Diff
216 4841d 12h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4842d 7h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4842d 11h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4847d 4h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4848d 13h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4850d 5h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4864d 4h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4883d 9h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4905d 1h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4953d 8h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5005d 18h nightfright / Added: #699 (d/n/s)  
159 5030d 13h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5033d 20h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5034d 8h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5048d 11h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5054d 21h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5059d 9h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5071d 10h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5078d 12h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5090d 11h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  

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