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Rev Age Author Path Log message Diff
231 4828d 12h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4829d 3h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4830d 3h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4830d 5h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4831d 1h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4832d 3h nightfright / Fixing messed up #220 commit, part 2  
221 4832d 3h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4832d 3h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4835d 22h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4836d 5h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4836d 5h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4837d 0h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4837d 3h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4841d 21h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4843d 6h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4844d 22h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4858d 21h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4878d 2h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4899d 18h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4948d 1h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  

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