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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites/
@ 336
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336
4466d 23h
spiker
/highres/sprites/
shotgun
334
4479d 23h
leod
/highres/sprites/
revert r329 pistol clip definition
332
4480d 14h
h266
/highres/sprites/
0913.png --> 0913_d.png in props.def
329
4482d 13h
spiker
/highres/sprites/
more tweaks
328
4485d 16h
spiker
/highres/
4288 + shrinker projectile color match
327
4486d 18h
spiker
/highres/sprites/
Trooper optimization
324
4487d 9h
leod
/
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
323
4487d 13h
spiker
/highres/sprites/firstperson/
more pistol fixes
322
4487d 15h
spiker
/highres/sprites/
pistol specular and geometry adjustments
321
4487d 21h
spiker
/highres/sprites/
more pistol and hands fixes
319
4490d 9h
leod
/highres/
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
318
4492d 11h
leod
/highres/sprites/firstperson/
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)
315
4493d 10h
leod
/
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
314
4493d 14h
spiker
/highres/sprites/firstperson/
small tweak
313
4493d 15h
spiker
/highres/sprites/
More pisol adjustmenst + normal fix for scuba
310
4495d 19h
leod
/highres/
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
309
4498d 9h
leod
/highres/sprites/
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
299
4500d 6h
h266
/highres/sprites/
Fix pal 12/18 of the Alien Queen in monsters.def.
297
4511d 19h
spiker
/highres/sprites/
296
4512d 15h
spiker
/highres/sprites/
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