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526 3973d 0h leod /highres/sprites/ PNGOUT optimizations part 15: sprites #6: characters

Both new and old PNGs convert to binary identical TGAs
 
475 4111d 0h spiker /highres/sprites/characters/ Minor Duke fixes  
465 4112d 18h spiker /highres/sprites/ Some Duke fixes  
459 4114d 15h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
455 4114d 21h spiker /highres/ Duke and Cycloid  
348 4421d 10h spiker /