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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
firstperson/
– Rev 205
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205
4949d 5h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4950d 21h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
196
4964d 20h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
157
5135d 0h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
155
5149d 3h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)
143
5160d 1h
nightfright
/
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764
66
5316d 18h
h266
/highres/
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
57
5359d 10h
parkar
/highres/
Adding updated freezer textures from Aron Osborn.
47
5392d 2h
h266
/highres/
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)
17
5456d 8h
parkar
/highres/sprites/firstperson/
New freezer textures from ozz.
10
5471d 5h
parkar
/
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
1
5610d 0h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.