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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
firstperson/
@ 208
– Rev 205
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205
4861d 22h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4863d 14h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
196
4877d 13h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
157
5047d 17h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
155
5061d 20h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)
143
5072d 18h
nightfright
/
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764
66
5229d 11h
h266
/highres/
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
57
5272d 3h
parkar
/highres/
Adding updated freezer textures from Aron Osborn.
47
5304d 19h
h266
/highres/
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)
17
5369d 1h
parkar
/highres/sprites/firstperson/
New freezer textures from ozz.
10
5383d 22h
parkar
/
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
1
5522d 17h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.