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Rev Age Author Path Log message Diff
277 4684d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4693d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4694d 18h spiker /highres/ Content by Lightsource  
246 4783d 16h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4797d 16h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4810d 2h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4811d 18h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4813d 16h nightfright / Fixing messed up #220 commit, part 2  
221 4813d 16h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4813d 17h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4817d 11h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4817d 18h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4817d 18h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4818d 13h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4818d 17h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4824d 19h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4826d 11h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4840d 10h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5010d 15h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5024d 17h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  

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