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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
firstperson.def
@ 329
– Rev 0
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329
4580d 14h
spiker
/highres/sprites/
more tweaks
321
4585d 21h
spiker
/highres/sprites/
more pistol and hands fixes
313
4591d 15h
spiker
/highres/sprites/
More pisol adjustmenst + normal fix for scuba
310
4593d 19h
leod
/highres/
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
297
4609d 20h
spiker
/highres/sprites/
296
4610d 16h
spiker
/highres/sprites/
293
4618d 2h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
239
4932d 15h
nightfright
/
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock
231
4945d 1h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
221
4948d 15h
nightfright
/highres/sprites/
Fixing messed up #220 revision
220
4948d 16h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
218
4952d 10h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
216
4952d 17h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4953d 12h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
207
4958d 9h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
205
4959d 18h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4961d 10h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
196
4975d 9h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
158
5145d 1h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
155
5159d 16h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)
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