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Rev Age Author Path Log message Diff
231 4829d 8h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
168 4948d 21h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
139 5066d 23h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
135 5085d 23h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5086d 22h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
121 5102d 21h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
97 5162d 7h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
87 5174d 7h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5174d 22h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
66 5211d 15h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
46 5286d 22h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5286d 23h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
1 5504d 21h plagman / Initial revision. Copies everything from Parkar's private SVN server.