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97 5160d 11h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
87 5172d 12h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5173d 2h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
66 5209d 19h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
46 5285d 3h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5285d 3h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
1 5503d 1h plagman / Initial revision. Copies everything from Parkar's private SVN server.