Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
231 4829d 5h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
177 4900d 11h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4948d 18h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
139 5066d 20h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
133 5086d 19h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
121 5102d 18h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
97 5162d 4h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
87 5174d 5h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5174d 19h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
47 5286d 20h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
10 5365d 23h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5504d 18h plagman / Initial revision. Copies everything from Parkar's private SVN server.