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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
monsters.def
– Rev 296
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258
4901d 9h
parkar
/highres/sprites/
Revert pigcop changes introduced by mistake in 257.
257
4901d 23h
parkar
/
Added installer source.
249
4909d 21h
nightfright
/
Updated: #2760 (corrections in monsters.def by empyrock)
248
4910d 2h
nightfright
/
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)
238
4934d 6h
nightfright
/
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion
231
4945d 7h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
177
5016d 12h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
168
5064d 20h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
139
5182d 21h
loomsday
/highres/
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear
133
5202d 21h
nightfright
/
Added: #1820 (pal 17 skin); Modified: #783_s
121
5218d 19h
nightfright
/highres/
Missing contents since 04-2010 (Part 1)
97
5278d 5h
loomsday
/highres/sprites/
draft nrml+spec maps for NewBeast
87
5290d 6h
loomsday
/highres/sprites/
glossy slimy slimers FTW
86
5290d 20h
loomsday
/highres/sprites/
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
47
5402d 21h
h266
/highres/
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)
10
5482d 0h
parkar
/
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
1
5620d 19h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.