Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
292 |
4618d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
/highres/textures/0707_7_d.png /highres/textures/0708_7_d.png
/E1L1.mhk /E1L2.mhk /E1L3.mhk /E1L4.mhk /E1L5.mhk /E1L6.mhk /E1L7.mhk /E1L8.mhk /E2L1.mhk /E2L10.mhk /E2L11.mhk /E2L2.mhk /E2L3.mhk /E2L4.mhk /E2L5.mhk /E2L6.mhk /E2L7.mhk /E2L8.mhk /E2L9.mhk /E3L1.mhk /E3L10.mhk /E3L11.mhk /E3L2.mhk /E3L3.mhk /E3L4.mhk /E3L5.mhk /E3L6.mhk /E3L7.mhk /E3L8.mhk /E3L9.mhk /E4L1.mhk /E4L10.mhk /E4L11.mhk /E4L2.mhk /E4L3.mhk /E4L4.mhk /E4L5.mhk /E4L6.mhk /E4L7.mhk /E4L8.mhk /E4L9.mhk /highres/screen/menu/2492_ver.png /highres/sprites/pickups.def /highres/sprites/pickups/0021_pistol.md3 /highres/sprites/pickups/0023_rpg.md3 /highres/sprites/pickups/0024_freezer.md3 /highres/sprites/pickups/0025_shrinker.md3 /highres/sprites/pickups/0028_shotgun.md3 /highres/sprites/pickups/0029_devastator.md3 /highres/sprites/pickups/0032_expander.md3 /highres/sprites/pickups/0037_freezerammo.md3 /highres/sprites/pickups/0045_expander_ammo.md3 /highres/sprites/pickups/0046_crystal.md3 /highres/sprites/pickups/0049_shotgunammo.md3 /highres/sprites/pickups/0060_keycard.md3 /highres/sprites/props.def /highres/sprites/props/0058_spacesuit.md3 /highres/textures.def /hrp_readme.txt
|
284 |
4751d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
/highres/sprites/props/0913_fence.md3
|
280 |
4762d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
/highres/sprites/props/0916_fireext_s.png /highres/sprites/props/0917_firealarm.png /highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png /highres/sprites/props.def /highres/sprites/props/0916_fireext.md3 /highres/sprites/props/0916_fireext.png /highres/sprites/props/0917_firealarm.md3 /highres/textures/0342.png /highres/textures/0342_s.png /highres/textures/0343.png /highres/textures/0343_s.png /highres/textures/0821.png /hrp_readme.txt
|
270 |
4828d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
/highres/sprites/decals/0550.png /highres/sprites/decals/0672.png /highres/sprites/decals/0673.png /highres/sprites/decals/0674.png /highres/sprites/effects/1630.png /highres/sprites/effects/1631.png /highres/sprites/effects/1632.png /highres/sprites/effects/1633.png /highres/sprites/effects/1634.png /highres/sprites/effects/1635.png /highres/sprites/firstperson/dollarnote.png /highres/sprites/monsters/1550_shark.png /highres/sprites/pickups/0049_shotgunammo.png /highres/sprites/props/0916_fireext.png /highres/sprites/signs/0848.png /highres/textures/0070.png /highres/textures/0070_n.png /highres/textures/0070_s.png /highres/textures/0884.png /highres/textures/0884_d.png /highres/textures/0884_n.png
|
241 |
4922d 19h |
nightfright |
/ |
Added: #1200; Modified: #842, 1053 (by empyrock) |
|
/highres/sprites/decals/1220.png
/highres/screen/menu/2492_version.png /highres/sprites/decals.def /highres/sprites/pickups.def /highres/sprites/props.def /highres/sprites/props/1053_toiletpaper.md3 /highres/sprites/props/1053_toiletpaper.png /highres/sprites/signs/0842.png /hrp_readme.txt
|
240 |
4923d 18h |
nightfright |
/ |
Pipes (618, 670) and alternate reactor (620) by empyrock |
|
/highres/sprites/props/0618_pipe.png /highres/sprites/props/0620_reactor.md3 /highres/sprites/props/0700_pipe.png
/highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/sprites/signs/1054.png /hrp_readme.txt
|
235 |
4939d 17h |
nightfright |
/ |
empyrock modifications from Mar 28 |
|
/highres/screen/hud/2469_steroids.png /highres/screen/menu/2492_version.png /highres/sprites/pickups.def /highres/sprites/pickups/0055_steroids.md3 /highres/sprites/pickups/0055_steroids.png /highres/sprites/props.def /highres/sprites/props/0670_faucet.md3 /highres/sprites/props/1055_cineline.md3 /highres/sprites/props/1055_cineline.png /highres/sprites/signs/1054.png /highres/sprites/signs/4376.png /highres/sprites/signs/4449.png /hrp_readme.txt
|
231 |
4944d 2h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
/highres/screen/menu/3190_spinnuke.md3 /highres/sprites/characters/1353_spacemarine.md3 /highres/sprites/firstperson/2375_slimecrunch.md3 /highres/sprites/firstperson/2566_tripbomb.md3 /highres/sprites/jibs/1768_trooperhead.md3 /highres/sprites/jibs/1772_trooperarm.md3 /highres/sprites/jibs/1776_trooperleg.md3 /highres/sprites/jibs/2255_heart.md3 /highres/sprites/monsters/1550_shark.md3 /highres/sprites/monsters/1915_commander.md3 /highres/sprites/monsters/1975_pigtank.md3 /highres/sprites/monsters/2350_gunturret.md3 /highres/sprites/pickups/0026_pipebomb.md3 /highres/sprites/pickups/0027_tripbomb.md3 /highres/sprites/pickups/0041_chaingunammo.md3 /highres/sprites/pickups/0042_devistatorammo.md3 /highres/sprites/pickups/0044_rpgammo.md3 /highres/sprites/pickups/0047_pipebombbox.md3 /highres/sprites/pickups/0054_armor.md3 /highres/sprites/pickups/0056_scubagear.md3 /highres/sprites/pickups/0059_nightvison.md3 /highres/sprites/pickups/0060_keycard.md3 /highres/sprites/pickups/0061_boots.md3 /highres/sprites/projectiles/2605_rocket.md3 /highres/sprites/props/0160_doorshock.md3 /highres/sprites/props/0407_fansprite.md3 /highres/sprites/props/0411_fanspritebroke.md3 /highres/sprites/props/0480_observatory.md3 /highres/sprites/props/0536_tube.md3 /highres/sprites/props/0537_tube.md3 /highres/sprites/props/0556_chair1.md3 /highres/sprites/props/0559_brokenchair.md3 /highres/sprites/props/0697_pot1.md3 /highres/sprites/props/0762_mike.md3 /highres/sprites/props/0765_vase.md3 /highres/sprites/props/0904_woodenhorse.md3 /highres/sprites/props/0978_cone.md3 /highres/sprites/props/0990_tire.md3 /highres/sprites/props/1006_barstol.md3 /highres/sprites/props/1037_rtable.md3 /highres/sprites/props/1055_cineline.md3 /highres/sprites/props/1232_canwithsomething.md3 /highres/sprites/props/1818_cannonballpile.md3 /highres/sprites/props/2200_feces.md3 /highres/sprites/props/poolballs/0901_stripeball.md3 /highres/sprites/signs/1210_guilty.md3 /highres/sprites/signs/4495_slipsign.md3
/highres/screen/menu/3190_spinnuke.md2 /highres/sprites/characters/1353_spacemarine.md2 /highres/sprites/firstperson/2375_slimecrunch.md2 /highres/sprites/firstperson/2566_tripbomb.md2 /highres/sprites/jibs/1768_trooperhead.md2 /highres/sprites/jibs/1772_trooperarm.md2 /highres/sprites/jibs/1776_trooperleg.md2 /highres/sprites/jibs/2255_heart.md2 /highres/sprites/monsters/1550_shark.md2 /highres/sprites/monsters/1915_commander.md2 /highres/sprites/monsters/1975_pigtank.md2 /highres/sprites/monsters/2350_gunturret.md2 /highres/sprites/pickups/0026_pipebomb.md2 /highres/sprites/pickups/0027_tripbomb.md2 /highres/sprites/pickups/0041_chaingunammo.md2 /highres/sprites/pickups/0042_devistatorammo.md2 /highres/sprites/pickups/0044_rpgammo.md2 /highres/sprites/pickups/0047_pipebombbox.md2 /highres/sprites/pickups/0054_armor.md2 /highres/sprites/pickups/0056_scubagear.md2 /highres/sprites/pickups/0059_nightvison.md2 /highres/sprites/pickups/0060_keycard.md2 /highres/sprites/pickups/0061_boots.md2 /highres/sprites/projectiles/2605_rocket.md2 /highres/sprites/props/0160_doorshock.md2 /highres/sprites/props/0407_fansprite.md2 /highres/sprites/props/0411_fanspritebroke.md2 /highres/sprites/props/0480_observatory.md2 /highres/sprites/props/0536_tube.md2 /highres/sprites/props/0537_tube.md2 /highres/sprites/props/0556_chair1.md2 /highres/sprites/props/0559_brokenchair.md2 /highres/sprites/props/0697_pot1.md2 /highres/sprites/props/0762_mike.md2 /highres/sprites/props/0765_vase.md2 /highres/sprites/props/0904_woodenhorse.md2 /highres/sprites/props/0978_cone.md2 /highres/sprites/props/0990_tire.md2 /highres/sprites/props/1006_barstol.md2 /highres/sprites/props/1026_horseonside.md2 /highres/sprites/props/1037_rtable.md2 /highres/sprites/props/1055_cineline.md2 /highres/sprites/props/1232_canwithsomething.md2 /highres/sprites/props/1818_cannonballpile.md2 /highres/sprites/props/2200_feces.md2 /highres/sprites/props/poolballs/0901_stripeball.md2 /highres/sprites/signs/1210_guilty.md2 /highres/sprites/signs/1210p_guilty.md2 /highres/sprites/signs/1211_innocent.md2 /highres/sprites/signs/4495_slipsign.md2
/highres/screen/menu.def /highres/screen/menu/2492_version.png /highres/sprites/characters.def /highres/sprites/firstperson.def /highres/sprites/jibs.def /highres/sprites/monsters.def /highres/sprites/pickups.def /highres/sprites/projectiles.def /highres/sprites/props.def /highres/sprites/signs.def /hrp_readme.txt
|
230 |
4944d 17h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
/highres/sprites/props/1227_nukebarrel.md3 /highres/sprites/props/1233_money.md3 /highres/sprites/props/4410_letter.md3 /highres/sprites/props/4460_cert.md3
/highres/sprites/props/1227_nukebarrel.md2 /highres/sprites/props/1233_money.md2 /highres/sprites/props/4410_letter.md2 /highres/sprites/props/4460_cert.md2
/highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/sprites/props/0951_box.md3 /highres/sprites/props/0951_box.png /highres/sprites/switches.def /highres/sprites/switches/0166_techswitch.md3 /hrp_readme.txt
|
225 |
4945d 19h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
/highres/sprites/firstperson/duke_hand_s.png /highres/sprites/props.def /highres/sprites/props/0542_globe.md3
|
168 |
5063d 15h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def /highres/sprites/monsters/1960_reconcar.md3 /highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/4332.png /highres/textures/4333.png
|
159 |
5140d 20h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
/highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/0913.png /highres/textures/0913_n.png /highres/textures/0913_s.png
|
126 |
5215d 1h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
/highres/textures/0387_g.png /highres/textures/0388_g.png /highres/textures/0389_g.png
/highres/sprites/props/0551_domelight_1.png
/highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/textures.def /hrp_readme.txt
|
125 |
5215d 16h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
/highres/sprites/props/0551_domelight_1.png /highres/sprites/props/4419_openpbomb.md3 /highres/sprites/props/4419_openpbomb.png /highres/textures/0276_23.png /highres/textures/0401_1.png /highres/textures/0401_2.png /highres/textures/0707_1.png /highres/textures/0708_1.png
/E4L7.mhk /highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/textures.def /highres/textures/0297_21_d.png /hrp_readme.txt
|
121 |
5217d 15h |
nightfright |
/highres/ |
Missing contents since 04-2010 (Part 1) |
|
/highres/sprites/monsters/1680_trooper_dead.png /highres/sprites/monsters/1680_trooper_gear_0.png /highres/sprites/monsters/1680_trooper_gear_10.png /highres/sprites/monsters/1680_trooper_gear_11_22.png /highres/sprites/monsters/1680_trooper_gear_12_18.png /highres/sprites/monsters/1680_trooper_gear_13.png /highres/sprites/monsters/1680_trooper_gear_14.png /highres/sprites/monsters/1680_trooper_gear_15.png /highres/sprites/monsters/1680_trooper_gear_16.png /highres/sprites/monsters/1680_trooper_gear_21.png /highres/sprites/monsters/1680_trooper_gear_23.png /highres/sprites/monsters/1680_trooper_gear_24.png /highres/sprites/monsters/1680_trooper_gear_n.png /highres/sprites/monsters/1680_trooper_skin_color.png /highres/sprites/monsters/1680_trooper_skin_color19.png /highres/sprites/monsters/1680_trooper_skin_color19_dead.png /highres/sprites/monsters/1680_trooper_skin_color20.png /highres/sprites/monsters/1680_trooper_skin_color20_dead.png /highres/sprites/monsters/1680_trooper_skin_n.png /highres/sprites/pickups/0021_pistol.md3 /highres/sprites/pickups/0021_pistol_d.png /highres/sprites/pickups/0021_pistol_n.png /highres/sprites/pickups/0021_pistol_s.png /highres/sprites/projectiles/1636.png /highres/sprites/projectiles/1637.png /highres/sprites/projectiles/1638.png /highres/sprites/props/4369_light.md3 /highres/sprites/props/4369_light.png /highres/sprites/signs/0937_n.png
/highres/sprites/monsters/1680_trooper_0.png /highres/sprites/monsters/1680_trooper_0_dead.png /highres/sprites/monsters/1680_trooper_10.png /highres/sprites/monsters/1680_trooper_10_dead.png /highres/sprites/monsters/1680_trooper_11_22.png /highres/sprites/monsters/1680_trooper_11_22_dead.png /highres/sprites/monsters/1680_trooper_12_18.png /highres/sprites/monsters/1680_trooper_12_18_dead.png /highres/sprites/monsters/1680_trooper_13.png /highres/sprites/monsters/1680_trooper_13_dead.png /highres/sprites/monsters/1680_trooper_14.png /highres/sprites/monsters/1680_trooper_14_dead.png /highres/sprites/monsters/1680_trooper_15.png /highres/sprites/monsters/1680_trooper_15_dead.png /highres/sprites/monsters/1680_trooper_16.png /highres/sprites/monsters/1680_trooper_16_dead.png /highres/sprites/monsters/1680_trooper_17.png /highres/sprites/monsters/1680_trooper_17_dead.png /highres/sprites/monsters/1680_trooper_19.png /highres/sprites/monsters/1680_trooper_19_dead.png /highres/sprites/monsters/1680_trooper_20.png /highres/sprites/monsters/1680_trooper_20_dead.png /highres/sprites/monsters/1680_trooper_21.png /highres/sprites/monsters/1680_trooper_21_dead.png /highres/sprites/monsters/1680_trooper_23.png /highres/sprites/monsters/1680_trooper_23_dead.png /highres/sprites/monsters/1680_trooper_24.png /highres/sprites/monsters/1680_trooper_24_dead.png /highres/sprites/pickups/0021_pistol.jpg /highres/sprites/pickups/0021_pistol.md2
/highres/screen/menu/2492_version.png /highres/sprites/characters.def /highres/sprites/effects/0663.png /highres/sprites/effects/0663_2.png /highres/sprites/effects/0663_7.png /highres/sprites/effects/2329.png /highres/sprites/effects/2330.png /highres/sprites/effects/2331.png /highres/sprites/effects/2332.png /highres/sprites/monsters.def /highres/sprites/monsters/1680_trooper.md3 /highres/sprites/monsters/1680_trooper_g.png /highres/sprites/pickups.def /highres/sprites/projectiles.def /highres/sprites/projectiles/1646.png /highres/sprites/projectiles/1647.png /highres/sprites/projectiles/1648.png /highres/sprites/projectiles/1649.png /highres/sprites/projectiles/2448.png /highres/sprites/projectiles/2449.png /highres/sprites/projectiles/2450.png /highres/sprites/projectiles/2451.png /highres/sprites/props.def /highres/sprites/signs.def /highres/sprites/signs/0937.png /highres/sprites/signs/0961.png /highres/sprites/signs/0961_exit.png /highres/sprites/signs/0961_exit_14.png /highres/sprites/signs/1042.png
|
70 |
5307d 12h |
h266 |
/highres/sprites/props/ |
new #920 render |
|
/highres/sprites/props/0920.png
|
58 |
5360d 19h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|
/highres/textures/0815_s.png /highres/textures/0913_n.png /highres/textures/0913_s.png
/highres/sprites/props.def /highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/0815.png /highres/textures/0815_n.png
|
47 |
5401d 17h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
/highres/sprites/firstperson/2563_tripkeyhand.png /highres/sprites/firstperson/2563_tripkeyhand_10.png /highres/sprites/firstperson/2563_tripkeyhand_11_22.png /highres/sprites/firstperson/2563_tripkeyhand_12_18.png /highres/sprites/firstperson/2563_tripkeyhand_13.png /highres/sprites/firstperson/2563_tripkeyhand_14.png /highres/sprites/firstperson/2563_tripkeyhand_15.png /highres/sprites/firstperson/2563_tripkeyhand_16.png /highres/sprites/firstperson/2563_tripkeyhand_21.png /highres/sprites/firstperson/2563_tripkeyhand_23.png /highres/sprites/firstperson/2563_tripkeyhand_24.png /highres/sprites/jibs/1520_duketorso_10.png /highres/sprites/jibs/1520_duketorso_11_22.png /highres/sprites/jibs/1520_duketorso_12_18.png /highres/sprites/jibs/1520_duketorso_13.png /highres/sprites/jibs/1520_duketorso_14.png /highres/sprites/jibs/1520_duketorso_15.png /highres/sprites/jibs/1520_duketorso_16.png /highres/sprites/jibs/1520_duketorso_21.png /highres/sprites/jibs/1520_duketorso_23.png /highres/sprites/jibs/1536_dukeleg_10.png /highres/sprites/jibs/1536_dukeleg_11_22.png /highres/sprites/jibs/1536_dukeleg_12_18.png /highres/sprites/jibs/1536_dukeleg_13.png /highres/sprites/jibs/1536_dukeleg_14.png /highres/sprites/jibs/1536_dukeleg_15.png /highres/sprites/jibs/1536_dukeleg_16.png /highres/sprites/jibs/1536_dukeleg_21.png /highres/sprites/jibs/1536_dukeleg_23.png /highres/sprites/jibs/1680_trooper_bloodyparts_0.png /highres/sprites/jibs/1680_trooper_bloodyparts_10.png /highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png /highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png /highres/sprites/jibs/1680_trooper_bloodyparts_13.png /highres/sprites/jibs/1680_trooper_bloodyparts_14.png /highres/sprites/jibs/1680_trooper_bloodyparts_15.png /highres/sprites/jibs/1680_trooper_bloodyparts_16.png /highres/sprites/jibs/1680_trooper_bloodyparts_17.png /highres/sprites/jibs/1680_trooper_bloodyparts_19.png /highres/sprites/jibs/1680_trooper_bloodyparts_20.png /highres/sprites/jibs/1680_trooper_bloodyparts_21.png /highres/sprites/jibs/1680_trooper_bloodyparts_23.png /highres/sprites/jibs/1680_trooper_bloodyparts_24.png /highres/sprites/jibs/2201_enforcerjibs_17_20.png /highres/sprites/jibs/2201_enforcerjibs_19.png /highres/sprites/pickups/0060_keycard.png /highres/sprites/pickups/0060_keycard_10.png /highres/sprites/pickups/0060_keycard_11_22.png /highres/sprites/pickups/0060_keycard_12_18.png /highres/sprites/pickups/0060_keycard_13.png /highres/sprites/pickups/0060_keycard_14.png /highres/sprites/pickups/0060_keycard_15.png /highres/sprites/pickups/0060_keycard_16.png /highres/sprites/pickups/0060_keycard_21.png /highres/sprites/pickups/0060_keycard_23.png /highres/sprites/pickups/0060_keycard_24.png /highres/sprites/pickups/0100_atom_10.png /highres/sprites/pickups/0100_atom_11_22.png /highres/sprites/pickups/0100_atom_12_18.png /highres/sprites/pickups/0100_atom_13.png /highres/sprites/pickups/0100_atom_14.png /highres/sprites/pickups/0100_atom_15.png /highres/sprites/pickups/0100_atom_16.png /highres/sprites/pickups/0100_atom_21.png /highres/sprites/pickups/0100_atom_23.png /highres/sprites/pickups/0100_atom_24.png /highres/sprites/pickups/1348_holoduke1_10.png /highres/sprites/pickups/1348_holoduke1_11_22.png /highres/sprites/pickups/1348_holoduke1_12_18.png /highres/sprites/pickups/1348_holoduke1_13.png /highres/sprites/pickups/1348_holoduke1_14.png /highres/sprites/pickups/1348_holoduke1_15.png /highres/sprites/pickups/1348_holoduke1_16.png /highres/sprites/pickups/1348_holoduke1_21.png /highres/sprites/pickups/1348_holoduke1_23.png /highres/sprites/pickups/1348_holoduke2_10.png /highres/sprites/pickups/1348_holoduke2_11_22.png /highres/sprites/pickups/1348_holoduke2_12_18.png /highres/sprites/pickups/1348_holoduke2_13.png /highres/sprites/pickups/1348_holoduke2_14.png /highres/sprites/pickups/1348_holoduke2_15.png /highres/sprites/pickups/1348_holoduke2_16.png /highres/sprites/pickups/1348_holoduke2_21.png /highres/sprites/pickups/1348_holoduke2_23.png /highres/sprites/pickups/1348_holoduke3_10.png /highres/sprites/pickups/1348_holoduke3_11_22.png /highres/sprites/pickups/1348_holoduke3_12_18.png /highres/sprites/pickups/1348_holoduke3_13.png /highres/sprites/pickups/1348_holoduke3_14.png /highres/sprites/pickups/1348_holoduke3_15.png /highres/sprites/pickups/1348_holoduke3_16.png /highres/sprites/pickups/1348_holoduke3_21.png /highres/sprites/pickups/1348_holoduke3_23.png /highres/sprites/pickups/1348_holoduke_10.png /highres/sprites/pickups/1348_holoduke_11_22.png /highres/sprites/pickups/1348_holoduke_12_18.png /highres/sprites/pickups/1348_holoduke_13.png /highres/sprites/pickups/1348_holoduke_14.png /highres/sprites/pickups/1348_holoduke_15.png /highres/sprites/pickups/1348_holoduke_16.png /highres/sprites/pickups/1348_holoduke_21.png /highres/sprites/pickups/1348_holoduke_23.png /highres/sprites/props/0680_10.png /highres/sprites/props/0680_11_22.png /highres/sprites/props/0680_12_18.png /highres/sprites/props/0680_13.png /highres/sprites/props/0680_14.png /highres/sprites/props/0680_15.png /highres/sprites/props/0680_16.png /highres/sprites/props/0680_21.png /highres/sprites/props/0680_23.png /highres/sprites/props/1062_rubbercan_13.png /highres/sprites/props/1062_rubbercan_14.png /highres/sprites/props/1062_rubbercan_20.png /highres/sprites/props/1062_rubbercan_24.png /highres/sprites/props/1062_rubbercan_25.png /highres/sprites/props/4400_bear_11_22.png /highres/sprites/props/4400_bear_12_18.png /highres/sprites/props/4400_bear_14.png /highres/sprites/props/4400_bear_15.png /highres/sprites/props/4400_bear_16.png /highres/sprites/props/4400_bear_21.png /highres/sprites/props/4400_bear_23.png /highres/sprites/props/4400_bear_24.png /highres/sprites/signs/0518_20_serviceaccess.png /highres/sprites/signs/0519_20_crewquarters.png /highres/sprites/signs/0520_20_alpha.png /highres/sprites/signs/0521_20_beta.png /highres/sprites/signs/0522_20_gamma.png /highres/sprites/signs/0523_20_delta.png /highres/sprites/signs/0524_20_transport.png /highres/sprites/signs/0525_20_messhall.png /highres/sprites/signs/0526_20_officers.png /highres/sprites/signs/0593_20_reactorcore.png /highres/sprites/signs/0597_20_centralcommand.png /highres/sprites/signs/0598_20_armory.png /highres/sprites/signs/0639_20_supplies.png /highres/sprites/switches/0130_accessswitch.jpg /highres/sprites/switches/0130_accessswitch_10.jpg /highres/sprites/switches/0130_accessswitch_11_22.jpg /highres/sprites/switches/0130_accessswitch_12_18.jpg /highres/sprites/switches/0130_accessswitch_13.jpg /highres/sprites/switches/0130_accessswitch_14.jpg /highres/sprites/switches/0130_accessswitch_15.jpg /highres/sprites/switches/0130_accessswitch_16.jpg /highres/sprites/switches/0130_accessswitch_21.jpg /highres/sprites/switches/0130_accessswitch_23.jpg /highres/sprites/switches/0130_accessswitch_24.jpg /highres/sprites/switches/0130_accessswitch_glow.png /highres/sprites/switches/0131_accessswitch.jpg /highres/sprites/switches/0131_accessswitch_10.jpg /highres/sprites/switches/0131_accessswitch_11_22.jpg /highres/sprites/switches/0131_accessswitch_12_18.jpg /highres/sprites/switches/0131_accessswitch_13.jpg /highres/sprites/switches/0131_accessswitch_14.jpg /highres/sprites/switches/0131_accessswitch_15.jpg /highres/sprites/switches/0131_accessswitch_16.jpg /highres/sprites/switches/0131_accessswitch_21.jpg /highres/sprites/switches/0131_accessswitch_23.jpg /highres/sprites/switches/0131_accessswitch_24.jpg /highres/sprites/switches/0131_accessswitch_glow.png /highres/sprites/switches/0170_accessswitch2_10.png /highres/sprites/switches/0170_accessswitch2_11_22.png /highres/sprites/switches/0170_accessswitch2_12_18.png /highres/sprites/switches/0170_accessswitch2_13.png /highres/sprites/switches/0170_accessswitch2_14.png /highres/sprites/switches/0170_accessswitch2_15.png /highres/sprites/switches/0170_accessswitch2_16.png /highres/sprites/switches/0170_accessswitch2_24.png /highres/sprites/switches/0171_accessswitch2_10.png /highres/sprites/switches/0171_accessswitch2_11_22.png /highres/sprites/switches/0171_accessswitch2_12_18.png /highres/sprites/switches/0171_accessswitch2_13.png /highres/sprites/switches/0171_accessswitch2_14.png /highres/sprites/switches/0171_accessswitch2_15.png /highres/sprites/switches/0171_accessswitch2_16.png /highres/sprites/switches/0171_accessswitch2_24.png
/highres/sprites/firstperson/2563_tripkeyhand_b.png /highres/sprites/firstperson/2563_tripkeyhand_r.png /highres/sprites/firstperson/2563_tripkeyhand_y.png /highres/sprites/jibs/1680_trooper_greenbloodyparts.png /highres/sprites/pickups/0060_keycard_blue.png /highres/sprites/pickups/0060_keycard_red.png /highres/sprites/pickups/0060_keycard_yellow.png /highres/sprites/props/4400_bear_11.png /highres/sprites/switches/0130_accessswitch_a_glow.png /highres/sprites/switches/0130_accessswitch_ab.jpg /highres/sprites/switches/0130_accessswitch_ar.jpg /highres/sprites/switches/0130_accessswitch_ay.jpg /highres/sprites/switches/0130_accessswitch_l_glow.png /highres/sprites/switches/0130_accessswitch_lb.jpg /highres/sprites/switches/0130_accessswitch_lr.jpg /highres/sprites/switches/0130_accessswitch_ly.jpg
/highres/sprites/characters.def /highres/sprites/firstperson.def /highres/sprites/jibs.def /highres/sprites/jibs/1520_duketorso.png /highres/sprites/monsters.def /highres/sprites/pickups.def /highres/sprites/props.def /highres/sprites/signs.def /highres/sprites/switches.def /highres/textures.def
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21 |
5423d 16h |
nightfright |
/ |
Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991) |
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/highres/sprites/signs/0961_exit_14.png /highres/sprites/signs/1042_24.png /highres/sprites/signs/4953_12.png /highres/textures/0370_7.png /highres/textures/0387_18.png /highres/textures/0609_n.png /highres/textures/0771_n.png /highres/textures/0772_n.png /highres/textures/1082_n.png /highres/textures/1083_n.png /highres/textures/1084_n.png /highres/textures/1085_n.png /highres/textures/1086_n.png /highres/textures/1087_n.png /highres/textures/4178_13.png /highres/textures/4240_n.png /highres/textures/4241_n.png /highres/textures/4242_n.png /highres/textures/4243_n.png /highres/textures/4244_n.png /highres/textures/4245_n.png /highres/textures/5105_n.png
/highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/sprites/props/4575_punchclock.md3 /highres/sprites/props/4575_punchclock.png /highres/sprites/signs.def /highres/sprites/signs/4953.png /highres/textures.def /hrp_readme.txt
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15 |
5477d 17h |
parkar |
/highres/ |
Improved Stall mesh.
fixed some missing textures. |
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/highres/textures/0400.png /highres/textures/0443.png /highres/textures/0959.png /highres/textures/2920_n.png /highres/textures/4177.png /highres/textures/4202.png /highres/textures/4207.png
/highres/sprites/props/0571_stall.md3 /highres/textures.def
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