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Rev Age Author Path Log message Diff
229 4830d 8h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4830d 8h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4830d 8h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4830d 9h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4832d 17h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4837d 10h devastator /highres/textures/ updates for normal maps  
212 4840d 9h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4840d 11h devastator /highres/textures/ heightmap update to fit others from set.  
210 4841d 23h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4841d 23h devastator /highres/textures/ renaming 1140  
208 4841d 23h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4842d 8h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4847d 9h devastator /highres/ Texture 0246 polymer  
202 4847d 15h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4852d 8h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4858d 10h loomsday /highres/ Tile #4117 plymerized  
194 4860d 7h loomsday /highres/  
191 4867d 10h loomsday /highres/ #413 is now polymerized  
190 4876d 8h loomsday /highres/ #0877 is now polymer ready  
188 4881d 16h devastator /highres/ fixed heightmap and gloss level for 717  

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