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Rev Age Author Path Log message Diff
288 4528d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4557d 16h spiker /highres/  
286 4563d 3h spiker /highres/ 4154  
285 4589d 15h nightfright / Reverted to previous versions: 341-343  
283 4646d 4h spiker /highres/  
281 4649d 3h nightfright / Modified: #341, 343  
280 4656d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4704d 15h loomsday /highres/ #369 polymerized + #797 recreated  
276 4712d 19h spiker /highres/  
274 4721d 16h loomsday /highres/ polyTile #367  
273 4721d 18h spiker /highres/ 885 polymerized  
272 4721d 22h spiker /highres/textures/  
271 4721d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4722d 18h spiker /highres/ Content by Lightsource  
269 4724d 19h loomsday /highres/ polymerTile #318  
268 4725d 18h loomsday /highres/ polymer-ed tile #317  
266 4736d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4740d 7h spiker /highres/ Fixes some broken normal maps  
264 4759d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4764d 23h nightfright / Updated: #821, 1189, 2493  

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