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Rev Age Author Path Log message Diff
288 4499d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4529d 11h spiker /highres/  
286 4534d 22h spiker /highres/ 4154  
285 4561d 9h nightfright / Reverted to previous versions: 341-343  
283 4617d 22h spiker /highres/  
281 4620d 22h nightfright / Modified: #341, 343  
280 4627d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4676d 10h loomsday /highres/ #369 polymerized + #797 recreated  
276 4684d 14h spiker /highres/  
274 4693d 11h loomsday /highres/ polyTile #367  
273 4693d 12h spiker /highres/ 885 polymerized  
272 4693d 17h spiker /highres/textures/  
271 4693d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4694d 13h spiker /highres/ Content by Lightsource  
269 4696d 14h loomsday /highres/ polymerTile #318  
268 4697d 13h loomsday /highres/ polymer-ed tile #317  
266 4708d 11h loomsday /highres/ #371 polymerized, #152 glow added  
265 4712d 1h spiker /highres/ Fixes some broken normal maps  
264 4730d 21h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4736d 17h nightfright / Updated: #821, 1189, 2493  

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