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Rev Age Author Path Log message Diff
288 4620d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4650d 4h spiker /highres/  
286 4655d 16h spiker /highres/ 4154  
285 4682d 3h nightfright / Reverted to previous versions: 341-343  
283 4738d 16h spiker /highres/  
281 4741d 16h nightfright / Modified: #341, 343  
280 4748d 16h nightfright / Modified: #342, 343, 821, 916, 917  
278 4797d 3h loomsday /highres/ #369 polymerized + #797 recreated  
276 4805d 7h spiker /highres/  
274 4814d 5h loomsday /highres/ polyTile #367  
273 4814d 6h spiker /highres/ 885 polymerized  
272 4814d 10h spiker /highres/textures/  
271 4814d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4815d 6h spiker /highres/ Content by Lightsource  
269 4817d 8h loomsday /highres/ polymerTile #318  
268 4818d 6h loomsday /highres/ polymer-ed tile #317  
266 4829d 5h loomsday /highres/ #371 polymerized, #152 glow added  
265 4832d 19h spiker /highres/ Fixes some broken normal maps  
264 4851d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4857d 11h nightfright / Updated: #821, 1189, 2493  

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