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Rev Age Author Path Log message Diff
288 4535d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 20h spiker /highres/  
286 4570d 8h spiker /highres/ 4154  
285 4596d 19h nightfright / Reverted to previous versions: 341-343  
283 4653d 8h spiker /highres/  
281 4656d 8h nightfright / Modified: #341, 343  
280 4663d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4711d 19h loomsday /highres/ #369 polymerized + #797 recreated  
276 4719d 23h spiker /highres/  
274 4728d 21h loomsday /highres/ polyTile #367  
273 4728d 22h spiker /highres/ 885 polymerized  
272 4729d 2h spiker /highres/textures/  
271 4729d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 22h spiker /highres/ Content by Lightsource  
269 4732d 0h loomsday /highres/ polymerTile #318  
268 4732d 22h loomsday /highres/ polymer-ed tile #317  
266 4743d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4747d 11h spiker /highres/ Fixes some broken normal maps  
264 4766d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4772d 3h nightfright / Updated: #821, 1189, 2493  

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