Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4519d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4534d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 0h |
spiker |
/highres/ |
|
|
286 |
4569d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4595d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4652d 11h |
spiker |
/highres/ |
|
|
281 |
4655d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4662d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4710d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4719d 2h |
spiker |
/highres/ |
|
|
274 |
4728d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4728d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4728d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4728d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4729d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4731d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4732d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4743d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4746d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4765d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
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