Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4516d 11h |
spiker |
/highres/ |
281 |
|
294 |
4517d 4h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4519d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4534d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 4h |
spiker |
/highres/ |
|
|
286 |
4569d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4596d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4652d 15h |
spiker |
/highres/ |
|
|
281 |
4655d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4662d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4711d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4719d 6h |
spiker |
/highres/ |
|
|
274 |
4728d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4728d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4728d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4728d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4729d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4731d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4732d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4743d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|