Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4604d 22h |
spiker |
/highres/ |
281 |
|
294 |
4605d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4607d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4623d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4652d 14h |
spiker |
/highres/ |
|
|
286 |
4658d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4684d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4741d 2h |
spiker |
/highres/ |
|
|
281 |
4744d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4751d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4799d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4807d 17h |
spiker |
/highres/ |
|
|
274 |
4816d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4816d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4816d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4816d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4817d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4819d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4820d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4831d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|