Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
295 4604d 22h spiker /highres/ 281  
294 4605d 14h spiker /highres/ Added 4266  
292 4607d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4623d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4652d 14h spiker /highres/  
286 4658d 2h spiker /highres/ 4154  
285 4684d 13h nightfright / Reverted to previous versions: 341-343  
283 4741d 2h spiker /highres/  
281 4744d 2h nightfright / Modified: #341, 343  
280 4751d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4799d 13h loomsday /highres/ #369 polymerized + #797 recreated  
276 4807d 17h spiker /highres/  
274 4816d 15h loomsday /highres/ polyTile #367  
273 4816d 16h spiker /highres/ 885 polymerized  
272 4816d 20h spiker /highres/textures/  
271 4816d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4817d 16h spiker /highres/ Content by Lightsource  
269 4819d 18h loomsday /highres/ polymerTile #318  
268 4820d 16h loomsday /highres/ polymer-ed tile #317  
266 4831d 15h loomsday /highres/ #371 polymerized, #152 glow added  

Show All