Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4511d 13h |
spiker |
/highres/ |
281 |
|
294 |
4512d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4514d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4529d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 6h |
spiker |
/highres/ |
|
|
286 |
4564d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4647d 17h |
spiker |
/highres/ |
|
|
281 |
4650d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4706d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4714d 9h |
spiker |
/highres/ |
|
|
274 |
4723d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4723d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4724d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4726d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4727d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4738d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|