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Rev Age Author Path Log message Diff
295 4511d 13h spiker /highres/ 281  
294 4512d 6h spiker /highres/ Added 4266  
292 4514d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4529d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 6h spiker /highres/  
286 4564d 17h spiker /highres/ 4154  
285 4591d 5h nightfright / Reverted to previous versions: 341-343  
283 4647d 17h spiker /highres/  
281 4650d 17h nightfright / Modified: #341, 343  
280 4657d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4706d 5h loomsday /highres/ #369 polymerized + #797 recreated  
276 4714d 9h spiker /highres/  
274 4723d 6h loomsday /highres/ polyTile #367  
273 4723d 8h spiker /highres/ 885 polymerized  
272 4723d 12h spiker /highres/textures/  
271 4723d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4724d 8h spiker /highres/ Content by Lightsource  
269 4726d 9h loomsday /highres/ polymerTile #318  
268 4727d 8h loomsday /highres/ polymer-ed tile #317  
266 4738d 6h loomsday /highres/ #371 polymerized, #152 glow added  

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