Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4611d 10h |
spiker |
/highres/ |
281 |
|
294 |
4612d 2h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4614d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4629d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4659d 2h |
spiker |
/highres/ |
|
|
286 |
4664d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4747d 13h |
spiker |
/highres/ |
|
|
281 |
4750d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4806d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4814d 5h |
spiker |
/highres/ |
|
|
274 |
4823d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4823d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4824d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4826d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4827d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4838d 3h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|