Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4492d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4510d 19h |
spiker |
/highres/ |
281 |
|
294 |
4511d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4513d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4528d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4558d 11h |
spiker |
/highres/ |
|
|
286 |
4563d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4590d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4646d 22h |
spiker |
/highres/ |
|
|
281 |
4649d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4656d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4705d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4713d 14h |
spiker |
/highres/ |
|
|
274 |
4722d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4722d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4722d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4722d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4723d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4725d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4726d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|