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Rev Age Author Path Log message Diff
298 4496d 7h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4514d 5h spiker /highres/ 281  
294 4514d 21h spiker /highres/ Added 4266  
292 4517d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4532d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 22h spiker /highres/  
286 4567d 9h spiker /highres/ 4154  
285 4593d 20h nightfright / Reverted to previous versions: 341-343  
283 4650d 9h spiker /highres/  
281 4653d 9h nightfright / Modified: #341, 343  
280 4660d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4708d 20h loomsday /highres/ #369 polymerized + #797 recreated  
276 4717d 0h spiker /highres/  
274 4725d 22h loomsday /highres/ polyTile #367  
273 4725d 23h spiker /highres/ 885 polymerized  
272 4726d 3h spiker /highres/textures/  
271 4726d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4726d 23h spiker /highres/ Content by Lightsource  
269 4729d 1h loomsday /highres/ polymerTile #318  
268 4730d 0h loomsday /highres/ polymer-ed tile #317  

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