Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4496d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4514d 5h |
spiker |
/highres/ |
281 |
|
294 |
4514d 21h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4517d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4532d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4561d 22h |
spiker |
/highres/ |
|
|
286 |
4567d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4593d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4650d 9h |
spiker |
/highres/ |
|
|
281 |
4653d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4660d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4708d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4717d 0h |
spiker |
/highres/ |
|
|
274 |
4725d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4725d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4726d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4726d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4726d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4729d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4730d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|