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Rev Age Author Path Log message Diff
300 4491d 21h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4493d 0h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4510d 22h spiker /highres/ 281  
294 4511d 14h spiker /highres/ Added 4266  
292 4513d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4529d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4558d 14h spiker /highres/  
286 4564d 2h spiker /highres/ 4154  
285 4590d 13h nightfright / Reverted to previous versions: 341-343  
283 4647d 2h spiker /highres/  
281 4650d 2h nightfright / Modified: #341, 343  
280 4657d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4705d 13h loomsday /highres/ #369 polymerized + #797 recreated  
276 4713d 17h spiker /highres/  
274 4722d 15h loomsday /highres/ polyTile #367  
273 4722d 16h spiker /highres/ 885 polymerized  
272 4722d 20h spiker /highres/textures/  
271 4722d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4723d 16h spiker /highres/ Content by Lightsource  
269 4725d 18h loomsday /highres/ polymerTile #318  

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