Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4497d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4497d 20h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4498d 23h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4516d 22h |
spiker |
/highres/ |
281 |
|
294 |
4517d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4519d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4535d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 14h |
spiker |
/highres/ |
|
|
286 |
4570d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4596d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4653d 1h |
spiker |
/highres/ |
|
|
281 |
4656d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4663d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4711d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4719d 17h |
spiker |
/highres/ |
|
|
274 |
4728d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4728d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4728d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4728d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4729d 16h |
spiker |
/highres/ |
Content by Lightsource |
|