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Rev Age Author Path Log message Diff
301 4497d 20h leod /highres/textures/ fix case of 1151 #1  
300 4497d 20h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4498d 23h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4516d 22h spiker /highres/ 281  
294 4517d 14h spiker /highres/ Added 4266  
292 4519d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4535d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 14h spiker /highres/  
286 4570d 1h spiker /highres/ 4154  
285 4596d 13h nightfright / Reverted to previous versions: 341-343  
283 4653d 1h spiker /highres/  
281 4656d 1h nightfright / Modified: #341, 343  
280 4663d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4711d 13h loomsday /highres/ #369 polymerized + #797 recreated  
276 4719d 17h spiker /highres/  
274 4728d 14h loomsday /highres/ polyTile #367  
273 4728d 16h spiker /highres/ 885 polymerized  
272 4728d 20h spiker /highres/textures/  
271 4728d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 16h spiker /highres/ Content by Lightsource  

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