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Rev Age Author Path Log message Diff
301 4477d 1h leod /highres/textures/ fix case of 1151 #1  
300 4477d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4478d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4496d 2h spiker /highres/ 281  
294 4496d 18h spiker /highres/ Added 4266  
292 4499d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4514d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4543d 19h spiker /highres/  
286 4549d 6h spiker /highres/ 4154  
285 4575d 17h nightfright / Reverted to previous versions: 341-343  
283 4632d 6h spiker /highres/  
281 4635d 6h nightfright / Modified: #341, 343  
280 4642d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4690d 17h loomsday /highres/ #369 polymerized + #797 recreated  
276 4698d 21h spiker /highres/  
274 4707d 19h loomsday /highres/ polyTile #367  
273 4707d 20h spiker /highres/ 885 polymerized  
272 4708d 0h spiker /highres/textures/  
271 4708d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4708d 20h spiker /highres/ Content by Lightsource  

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