Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4477d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4477d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4478d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4496d 2h |
spiker |
/highres/ |
281 |
|
294 |
4496d 18h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4499d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4514d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4543d 19h |
spiker |
/highres/ |
|
|
286 |
4549d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4575d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4632d 6h |
spiker |
/highres/ |
|
|
281 |
4635d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4642d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4690d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4698d 21h |
spiker |
/highres/ |
|
|
274 |
4707d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4707d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4708d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4708d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4708d 20h |
spiker |
/highres/ |
Content by Lightsource |
|