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Rev Age Author Path Log message Diff
302 4466d 18h leod /highres/textures/ fix case of 1151 #2  
301 4466d 18h leod /highres/textures/ fix case of 1151 #1  
300 4466d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4467d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4485d 20h spiker /highres/ 281  
294 4486d 12h spiker /highres/ Added 4266  
292 4488d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4503d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4533d 12h spiker /highres/  
286 4538d 23h spiker /highres/ 4154  
285 4565d 11h nightfright / Reverted to previous versions: 341-343  
283 4621d 23h spiker /highres/  
281 4624d 23h nightfright / Modified: #341, 343  
280 4632d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4680d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4688d 15h spiker /highres/  
274 4697d 12h loomsday /highres/ polyTile #367  
273 4697d 14h spiker /highres/ 885 polymerized  
272 4697d 18h spiker /highres/textures/  
271 4697d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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