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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 304
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304
4494d 21h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4494d 22h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4495d 7h
leod
/highres/textures/
fix case of 1151 #2
301
4495d 7h
leod
/highres/textures/
fix case of 1151 #1
300
4495d 7h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4496d 10h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4514d 8h
spiker
/highres/
281
294
4515d 1h
spiker
/highres/
Added 4266
292
4517d 7h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
288
4532d 12h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4562d 1h
spiker
/highres/
286
4567d 12h
spiker
/highres/
4154
285
4594d 0h
nightfright
/
Reverted to previous versions: 341-343
283
4650d 12h
spiker
/highres/
281
4653d 12h
nightfright
/
Modified: #341, 343
280
4660d 13h
nightfright
/
Modified: #342, 343, 821, 916, 917
278
4709d 0h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4717d 4h
spiker
/highres/
274
4726d 1h
loomsday
/highres/
polyTile #367
273
4726d 3h
spiker
/highres/
885 polymerized
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