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Rev Age Author Path Log message Diff
306 4463d 6h leod /highres/ JPG->PNG conversions reverted  
305 4463d 19h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4463d 20h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4463d 20h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4464d 5h leod /highres/textures/ fix case of 1151 #2  
301 4464d 5h leod /highres/textures/ fix case of 1151 #1  
300 4464d 6h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4465d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4483d 7h spiker /highres/ 281  
294 4483d 23h spiker /highres/ Added 4266  
292 4486d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4501d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4530d 23h spiker /highres/  
286 4536d 11h spiker /highres/ 4154  
285 4562d 22h nightfright / Reverted to previous versions: 341-343  
283 4619d 11h spiker /highres/  
281 4622d 11h nightfright / Modified: #341, 343  
280 4629d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4677d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4686d 2h spiker /highres/  

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